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App Monetization Cheat Sheet

Choose the Right Model & Maximize Your Revenue

πŸ’° The 5 Ways to Make Money With Apps

Each monetization model has its strengths. Choose based on your app type, audience, and goals.

πŸ’Ž

Paid App

One-Time Purchase
Typical Price Range $0.99 - $9.99
Apple's Cut 15-30%
Conversion Rate 1-3%
Revenue Type One-Time

Pros

  • Immediate revenue
  • Simple to implement
  • No ongoing features needed

Cons

  • Harder to get downloads
  • No recurring revenue
  • Higher user expectations
Best For: Utility apps, tools, games with clear value proposition
🎁

Freemium

Free + Premium Upgrade
Typical Premium Price $2.99 - $14.99
Free to Paid Conversion 2-5%
User Acquisition Easiest
Revenue Type One-Time/Mixed

Pros

  • Easy to get downloads
  • Users try before buying
  • Viral potential

Cons

  • Most users never pay
  • Need compelling premium features
  • Balancing free vs paid tricky
Best For: Productivity apps, trackers, journals, any app that improves with use
πŸ”„

Subscription

Recurring Revenue
Typical Price Range $2.99 - $14.99/mo
Apple's Cut (Year 1) 30%
Apple's Cut (Year 2+) 15%
Trial Conversion 30-50%

Pros

  • Recurring revenue πŸ’°
  • Predictable income
  • Higher lifetime value

Cons

  • Need ongoing value delivery
  • Higher churn rate
  • Users subscription-fatigued
Best For: Content apps, fitness, meditation, any app with ongoing value
πŸ“Ί

Advertising

Ad-Supported Free
Banner CPM $0.20 - $2.00
Interstitial CPM $2.00 - $10.00
Rewarded Video CPM $10 - $50+
Users Needed 10,000+

Pros

  • App stays free
  • Scale = more revenue
  • Works with other models

Cons

  • Need massive user base
  • Hurts user experience
  • Low revenue per user
Best For: Games, entertainment apps, high-volume utility apps
πŸ›’

In-App Purchases

Consumables & Add-ons
Typical IAP Price $0.99 - $99.99
Payer Conversion 1-5%
ARPPU (Avg Rev/Payer) $5 - $50+
Apple's Cut 15-30%

Pros

  • Unlimited revenue potential
  • Whales can spend big
  • Flexible pricing

Cons

  • Complex to implement well
  • Can feel "pay to win"
  • Requires careful balancing
Best For: Games, creative apps (filters, templates), content packs
πŸ”€

Hybrid Model

Multiple Revenue Streams
Revenue Streams 2-3
Revenue Increase 50-200%
Complexity Medium-High
User Satisfaction Varies

Common Combinations

  • Freemium + Ads (remove ads = premium)
  • Subscription + IAP (extras)
  • Free + Ads + Premium tier
Best For: Established apps looking to maximize revenue from existing users

πŸ’° Pricing Sweet Spots by App Category

App Category
One-Time
Monthly Sub
Annual Sub
Productivity
$4.99 - $9.99
$2.99 - $4.99
$19.99 - $39.99
Health & Fitness
$2.99 - $6.99
$4.99 - $9.99
$29.99 - $79.99
Utilities
$0.99 - $4.99
Not recommended
$9.99 - $19.99
Education
$2.99 - $9.99
$4.99 - $14.99
$39.99 - $99.99
Games
$0.99 - $6.99
$1.99 - $4.99
$9.99 - $49.99
Lifestyle
$1.99 - $4.99
$2.99 - $6.99
$19.99 - $49.99

πŸ“Š Revenue Calculation Formulas

Monthly Revenue = Downloads Γ— Conversion Rate Γ— Price Γ— (1 - Apple's Cut)

Use this for one-time purchases and freemium apps

Subscription MRR = Active Subscribers Γ— Monthly Price Γ— 0.70

Monthly Recurring Revenue (after Apple's 30% cut, 15% after year 1)

Ad Revenue = (DAU Γ— Sessions Γ— Impressions) Γ— CPM Γ· 1000

Daily Active Users Γ— Ad impressions per session Γ— CPM rate

πŸ’‘ Real-World Examples

πŸ“± Paid App Example

500 downloads/mo Γ— $4.99 Γ— 0.70
$1,746/mo

🎁 Freemium Example

10,000 downloads Γ— 3% convert Γ— $9.99 Γ— 0.70
$2,097/mo

πŸ”„ Subscription Example

1,000 subscribers Γ— $4.99/mo Γ— 0.70
$3,493/mo

πŸ“Ί Ad Revenue Example

5,000 DAU Γ— 3 sessions Γ— 2 ads Γ— $5 CPM
$150/day = $4,500/mo

πŸ† Monetization Pro Tips

πŸ’° Price Anchoring

Show annual price as "just $X.XX/month" to make it seem cheaper. "$49.99/year" β†’ "Only $4.17/month!"

🎯 Free Trial Sweet Spot

7-day trials convert better than 3-day (too short) or 14-day (users forget). 7 days is perfect.

πŸ“ Paywall Timing

Show paywall AFTER user gets value, not before. Let them experience the "aha moment" first.

πŸ”’ Magic Price Points

$X.99 still works. $2.99 feels much cheaper than $3.00. $9.99 feels premium but accessible.

πŸ“ˆ Annual Discount

Offer 40-50% off for annual plans. Users commit longer, you reduce churn, everyone wins.

🎁 Remove Ads Upsell

If using ads, "Remove Ads" is the easiest premium feature to sell. Users hate ads!